Shortages and surpluses generate additional demand or supply each second for some amount of time. The last place demand comes from is random shortages and surpluses, or players using a hacker array to create shortages and surpluses. In either mode, the colony will have a greater effect on the game as the game progresses. In the campaign mode of the game, the colony grows by players buying the colony structures. In most game modes, the colony will grow randomly on its own. So if the colony is buying 1 unit of something every second, it will raise the price by about $15 each day. It buys that amount of goods each second. Mouseover the colony to see what it demands. Players also use fuel when transporting resources, except robotic HQs which use power instead of fuel.Īnother place demand comes from is the colony. The players HQs' (except level 1 HQs) require some food, oxygen, and water, except for robotic HQs which don't require any life support. Players can also buy and sell resources to stockpile for later or to try to make money on speculation (buying resources they expect will go up in price). They will buy materials they need to upgrade their HQ, build buildings, and the inputs to the buildings (such as water and power to make food). The first place that demand comes from is the players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |